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PC Bottleneck Calculator

Is Your CPU or GPU Holding Back Your Games?

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How the PC Bottleneck Calculator works

This bottleneck calculator gives a rough answer to which part limits your frame rate. Pick your processor and graphics card, the resolution you play at and the kind of game you mostly run. The calculator compares relative gaming performance figures for the two parts, adjusted for how much the resolution and game type lean on the GPU, and reports how far out of balance they are, which one is setting the frame rate, and what to change. The table repeats the estimate at every common resolution so you can see how a monitor upgrade would shift the balance.

Bottleneck calculator: which part sets your frame rate

Every frame a game draws needs work from both chips. The CPU runs game logic, physics and draw calls, then hands the frame to the GPU to render. Whichever finishes last sets the frame rate, and the other part waits. One part is always the limit. The question is whether the gap is large enough that money spent on the other part is being wasted.

The formula

Both parts get a relative score, with the Ryzen 5 5600 as 100 for CPUs and a matching scale for GPUs. The GPU score is divided by a resolution factor (1080p 1, 1440p 1.6, ultrawide 1440p 2.1, 4K 3.0), because pixels load the GPU, not the CPU. It is then multiplied by a load factor: esports titles 1.7, typical AAA 1, heavy ray tracing 0.65.

Bottleneck % = (1 − smaller score ÷ larger score) × 100. The limiting part is the one with the smaller effective score.

Worked examples

The first example is the default. A Ryzen 5 5600 (100) with an RTX 4070 (125) at 1440p gives the GPU an effective 125 ÷ 1.6 = 78. That is 1 − 78 ÷ 100 = 22%, a moderate GPU limit.

The second example shows why resolution flips the answer. A Ryzen 7 5800X3D with an RTX 4090 at 1080p in an esports title reads 71% CPU-limited. The same pair at 4K with heavy ray tracing reads 57% GPU-limited.

How many frames does a GPU upgrade buy on a Ryzen 5 5600?

"GPU" means the card is the limit; "CPU" means the processor is. GPU scores and bottleneck with a Ryzen 5 5600 in typical AAA games, by resolution

GPU Score 1080p 1440p UW 1440p 4K
GTX 1060 6GB 35 65% GPU 78% GPU 83% GPU 88% GPU
GTX 1660 Super 50 50% GPU 69% GPU 76% GPU 83% GPU
RTX 2060 60 40% GPU 63% GPU 71% GPU 80% GPU
RX 6600 70 30% GPU 56% GPU 67% GPU 77% GPU
RTX 3060 12GB 72 28% GPU 55% GPU 66% GPU 76% GPU
RTX 4060 80 20% GPU 50% GPU 62% GPU 73% GPU
Intel Arc B580 85 15% GPU 47% GPU 60% GPU 72% GPU
RTX 5060 90 10% GPU 44% GPU 57% GPU 70% GPU
RTX 3060 Ti 95 5% GPU 41% GPU 55% GPU 68% GPU
RX 9060 XT 100 0% CPU 38% GPU 52% GPU 67% GPU
RTX 3070 105 5% CPU 34% GPU 50% GPU 65% GPU
RX 7700 XT 120 17% CPU 25% GPU 43% GPU 60% GPU
RTX 4070 125 20% CPU 22% GPU 40% GPU 58% GPU
RTX 5070 140 29% CPU 13% GPU 33% GPU 53% GPU
RX 7800 XT 145 31% CPU 9% GPU 31% GPU 52% GPU
RX 9070 170 41% CPU 6% CPU 19% GPU 43% GPU
RTX 5070 Ti 180 44% CPU 11% CPU 14% GPU 40% GPU
RX 9070 XT 190 47% CPU 16% CPU 10% GPU 37% GPU
RTX 4080 Super 195 49% CPU 18% CPU 7% GPU 35% GPU
RTX 5080 210 52% CPU 24% CPU 0% CPU 30% GPU
RTX 4090 250 60% CPU 36% CPU 16% CPU 17% GPU
RTX 5090 300 67% CPU 47% CPU 30% CPU 0% CPU

An RX 9070 at 1440p is the sweet spot for this CPU; an RTX 5090 only balances at 4K.

How to read the result

Where this matters

Upgrade planning is the main use: a GPU-limited system gains almost linearly from a faster card, while a CPU-limited one gains nothing. Competitive players at 240 Hz and above are usually CPU-limited, because esports titles render cheaply. Match the frame rate to your monitor with the monitor PPI calculator before chasing numbers the screen cannot show.

Tips and pitfalls

For shooters, set sensitivity with the eDPI calculator and view angle with the FOV calculator.

Sources: Bottleneck (engineering).

Checked against: The slower part at your resolution sets the frame rate

FAQ

Is a 10% bottleneck bad?

No. Every system has one part waiting on the other and 10% is well within normal. It becomes worth acting on above roughly 20%, and only then if the limited part is stopping you reaching the frame rate or settings you actually want.

Is it better to be CPU or GPU bottlenecked?

GPU-limited, in most cases. A GPU limit responds instantly to lower settings or upscaling and gives smooth frame pacing; a CPU limit cannot be tuned away with graphics settings and tends to stutter. At 1440p and above a GPU limit is the expected state.

Will a higher resolution reduce a CPU bottleneck?

Yes. The CPU does roughly the same work per frame regardless of resolution, while the GPU does far more, so raising resolution shifts the limit toward the GPU. The table shows the same pairing at 1080p, 1440p, ultrawide and 4K for exactly this reason.

How accurate is a bottleneck calculator?

It is a rough guide based on average performance across many games. Individual titles, memory speed, drivers and settings can shift the balance by 20% or more. Use it to spot a clear mismatch and then confirm with benchmarks of your specific pairing before buying.

Can I check for a bottleneck on my own PC?

Yes. Run a game with a monitoring overlay showing GPU usage. If the GPU sits near 97 to 100% you are GPU-limited; if it hovers well below that while frame rate is not capped, the CPU is the limit. That measurement beats any calculator for your particular games.

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