By Tim King · Updated
Darts Scorer
Double-Out Bust Rules, Leg Tracking and Live Three-Dart Averages for Four Players
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How the Darts Scorer works
This darts scorer keeps the count for 501, 301 or 701 so you can concentrate on throwing. Enter each player's three-dart total and it subtracts it, applies double-out bust rules, tracks legs to a match target, and suggests a checkout once you are on a finish. Up to four players, with averages, 100-plus scores and 180s counted for each.
In x01 darts every player starts on the same total and races to exactly zero. The scoring is simple subtraction, but doing it in your head after a few drinks, while also remembering which checkouts are possible, is where games go wrong. A scorer handles the arithmetic and the rules consistently.
How the darts scorer applies the rules
After each turn you type the total of the three darts, from 0 to 180. With double out, a turn busts if it would take you below zero, leave exactly 1, or reach zero on a score that cannot end on a double. A bust scores nothing and the remaining total stays where it was. The first player to win the set number of legs wins the match, and the player who throws first rotates each leg.
First example. Two players in 501. Player 1 throws 100, 140 and 140, leaving 121. The scorer suggests T20 T7 D20. A turn of 81 leaves 40, and the next turn's 40 checks out on double 20 to win the leg in 15 darts.
Second example. On 32 with double out, a player hits 20 then 12 then misses. That is 32 scored, which would be zero, but the last scoring dart was not a double, so it is a bust. Enter 0 for the turn and their score stays at 32.
Checkout suggestions for common finishes, double out
| Remaining | Suggested checkout | Darts |
|---|---|---|
| 170 | T20 T20 Bull | 3 |
| 167 | T20 T19 Bull | 3 |
| 164 | T20 T18 Bull | 3 |
| 161 | T20 T17 Bull | 3 |
| 160 | T20 T20 D20 | 3 |
| 158 | T20 T20 D19 | 3 |
| 150 | T20 Bull D20 | 3 |
| 141 | T20 T15 D18 | 3 |
| 130 | T20 T10 D20 | 3 |
| 121 | T20 T7 D20 | 3 |
| 110 | T20 Bull | 2 |
| 100 | T20 D20 | 2 |
| 99 | T20 S7 D16 | 3 |
| 90 | Bull D20 | 2 |
| 81 | T15 D18 | 2 |
| 80 | D20 D20 | 2 |
| 70 | T10 D20 | 2 |
| 64 | T8 D20 | 2 |
| 60 | S20 D20 | 2 |
| 50 | Bull | 1 |
| 40 | D20 | 1 |
| 36 | D18 | 1 |
| 32 | D16 | 1 |
| 16 | D8 | 1 |
| 3 | S1 D1 | 2 |
Tips and pitfalls
- Seven scores between 2 and 170 cannot be checked out. 159, 162, 163, 165, 166, 168 and 169 need more than three darts with double out, so the scorer shows No checkout.
- Some totals are impossible with three darts. 163, 166, 169, 172, 173, 175, 176, 178 and 179 are rejected when you enter them, which catches most typing slips.
- Use Undo for mistakes. It removes the last turn and replays the whole match, so legs, stats and whose throw it is all correct themselves.
- The 3-dart average counts busts as zero. That matches how most leagues report averages and stops a run of busts flattering the figure.
FAQ
How does scoring work in 501 darts?
Each player starts on 501 and subtracts the total of every three-dart turn. The first to reach exactly zero wins the leg. In standard rules the last dart must land in a double or the bullseye, which counts as double 25. Matches are usually first to a set number of legs.
What is a bust in darts?
A bust is a turn that would take a player below zero, leave them on 1, or reach zero without finishing on a double. The whole turn scores nothing and the player goes back to the total they had before it. With straight out, only going below zero is a bust.
What is the highest checkout in darts?
170 is the highest checkout, known as the big fish: treble 20, treble 20, then the bullseye. The highest possible three-dart score is 180, but it cannot finish a double-out leg because the last dart in that turn would be a treble rather than a double.
How is a 3-dart average calculated?
Add up all the points a player scored and divide by the number of turns, which is the same as points per dart multiplied by three. A pub player might average 30 to 45, county players 60 to 75, and professionals usually 90 to 100 or more.
Who throws first in each leg?
The scorer rotates the starting player each leg, so in a two-player match the second player throws first in leg two. Many players decide the first leg by throwing at the bull, closest to the centre going first. List that player first in the players box.
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