By Tim King · Updated
Fantasy Realm Name Generator
Otherworlds, Heavens, Hells and Planes for Fantasy Cosmology
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How the Fantasy Realm / Plane Name Generator works
This fantasy realm name generator is free and makes a new batch each time. Generate names for the realms beyond the mortal world: the faerie otherworld of eternal summer, the shadow realm on the other side of the mirror, the underworld where the dead go, the heavens, the hells, the elemental planes of fire and storm, and the void between all of them. Use them to build a cosmology or to label the far side of a portal.
Fantasy realm name generator: where the names come from
Most fantasy settings have more than one world. There is the world where the story happens and then the places on the other side of the veil, and a cosmology is only as convincing as the names of its planes. This page gives each kind of otherworld its own register, so the faerie realm sounds bright and strange, the underworld sounds heavy, and the void sounds like nothing at all.
Faerie otherworld draws on the Celtic and Norse tradition of the land of the ever-young, with compound names in the Tir- and Alf- style, court names for the seelie and unseelie, and titles such as the Land of Eternal Summer. Shadow realm produces the grey mirror-world: the Umbral Realm, the Sunless Shore, invented names built from Latin-flavoured dusk syllables. Underworld gives the halls of the dead in the Hel and Erebus tradition, always cold and quiet rather than fiery. Heaven produces radiant, numbered and layered names: the Seven Heavens, the Halls of Eternal Dawn. Hell gives the burning, chained and screaming ones. Elemental plane names the primal planes of fire, water and the rest, with the boundless and raging adjectives that go with them. Void names what lies outside the cosmology, the Space Between Stars and the Outer Dark.
The syllable roots in the shadow and underworld kinds are borrowed from Latin, Greek and Norse (umbra, nox, Hel, Erebus) because those are the words the tradition has always used for darkness and death; the combinations are original, and the adjectival titles are all invented. Nothing is taken from a published game cosmology, though the categories match the ones most of them use, since the categories are older than any game.
For the gods who rule each plane, use the deity page; for a whole pantheon arranged across the planes, the pantheon page; for the creatures that live there, the creature page; and for a prophecy that promises the walls between planes will fall, the prophecy page in this section. A cosmology with one otherworld, one underworld and one void is enough for most campaigns.
FAQ
Are these compatible with a particular game's planes?
The kinds match the categories most games use (fey, shadow, underworld, upper, lower, elemental, outer), because those categories come from mythology rather than any one game. The names themselves are original and are not the names of any published plane.
What is the difference between the shadow realm and the underworld?
In the tradition this page follows, the shadow realm is a dim reflection of the living world, reachable by mirrors and dusk, and the underworld is the land of the dead beneath. Both are grey and quiet; the underworld results reference the dead directly and the shadow results reference reflections and fading.
Can I name the plane after its ruler?
The patterns do not include a ruler, but the deity page produces gods and their domains, and a plane can be named from one directly: the Realm of the Drowned God or the Halls of the Serpent Mother. Generate the god there and the realm here and combine.
How many planes does a setting need?
Fewer than you think. One otherworld the fey come from, one place the dead go, and one place the villains draw their power from covers almost every story. Generate one name in each of those kinds and add the rest only when a plot needs them.
Why do the heavens have numbers?
Because layered heavens (the seven heavens, the nine spheres) are a feature of real cosmologies from Ptolemy to Dante, and a numbered heaven tells the reader there is a structure to climb. The hells are numbered for the same reason and by the same tradition.
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