By Tim King · Updated
Symbaroum Name Generator
Colonist, Barbarian Clan, Elf and Cursed Ruin Names for Dark Fantasy
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How the Symbaroum Name Generator works
A Symbaroum name generator for dark fantasy on the edge of a cursed forest. In Symbaroum-style games, colonists from a fallen empire push into an ancient forest where barbarian clans, elves and old ruins guard terrible secrets. Generate colonist nobles, barbarians, elves and ruins.
How the Symbaroum name generator works
Colonists get grand, Latin-flavoured names that echo a fallen empire, like Marcellus Argona. Barbarians use short, earthy names and a clan, Hagga of Clan Odaiji. Elves get soft, ancient names. Ruins are named after lost cities or described by locals, the Weeping Gate, because the forest hides the remains of an old kingdom.
Old empire, older forest
The drama comes from newcomers and old peoples clashing. Contrasting names, grand for colonists, earthy for barbarians, make that conflict clear.
Not affiliated
Symbaroum is a trademark of Free League Publishing, originally created by Järnringen. This site is not affiliated with Free League Publishing. All names here are original.
FAQ
What do Symbaroum names sound like?
It depends on the culture. Colonists sound grand and Latin-flavoured, barbarians sound earthy and short, and elves sound ancient and soft. Mixing them shows how divided the setting is.
How are barbarian names formed?
Barbarians give their own name and their clan, like Tharn of Clan Vajvod. The clan matters a great deal, since it decides who is a friend and who is an enemy.
Why describe ruins instead of naming them?
Most people do not know a ruin's true name, so they describe it, like the Sunken Hall. Knowing the old name can be a clue to deeper secrets in the forest.
Can I use these in other dark fantasy games?
Yes. The names are original and fit any dark fantasy game or story about colonists, ancient forests and cursed ruins, whatever system you play and whether your campaign is grim or hopeful.
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